AI Insights · Timothy · January 2022
Top 5 Insects Games on Android in Australia: Q4 2021 Performance
Discover the performance of the top 5 insects-themed games on Android in Australia during Q4 2021, including weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 insects-themed games on the Android platform in Australia showcased varied performance metrics in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their trends:
Moshquito! from Lion Studios experienced fluctuating weekly downloads, starting at 8.1K in late October and ending at around 3.1K in the last week of December. The game saw a peak in weekly active users, reaching approximately 16K in late November. Weekly revenue for the game showed a steady increase, peaking at $21 in late November.
The Ants: Underground Kingdom by StarUnion had consistent weekly revenue, hovering around $30K in the first week of October and closing the quarter at approximately $21.8K. Downloads remained relatively stable, fluctuating between 1.1K and 1.8K throughout the quarter. The game’s weekly active users saw a slight decline from 6.5K in early October to around 5.9K by the end of December.
Spider King from Supersonic Studios LTD had varying download numbers, with a notable peak of 2.9K in mid-October. The active user base started at around 132 in early October and grew to 746 by the end of December. This game, however, did not generate any notable revenue during the quarter.
Worm out: Brain teaser games by Studio WW Games showed modest weekly revenues with a peak of $11 in the second week of November. Downloads saw a high of 1.4K in early November, gradually decreasing to around 510 by the end of December. Active users followed a downward trend from 2.1K in late September to 795 in the last week of December.
Idle Bee Factory Tycoon from Green Panda Games saw relatively stable weekly revenue, with a peak of $89 in mid-November. Downloads fluctuated, starting at around 1.1K in late September and rising to 1.3K by the end of December. The game’s active user count showed an upward trend, starting at 6.5K in late September and growing to 6K by the end of December.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower’s website.